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Mono has a niche | 197 comments | Create New Account
Comments belong to whoever posts them. Please notify us of inappropriate comments.
Um
Authored by: OpenSourceFTW on Wednesday, February 06 2013 @ 12:52 PM EST
Java is horrible?

How so? I use it and love it.

C# is very similar to it.

[ Reply to This | Parent | # ]

please don't mention unity
Authored by: designerfx on Wednesday, February 06 2013 @ 03:37 PM EST
Unity is horrible. I have no nice words to describe just how
absolutely wrong it is to use unity.

Please use other and better engines and never mention this
phrase. Using Mono in the first place is already a travesty.
Unity's nice in the concept of that it's a graphical and
decent 3d engine, but every game that's come out for it has
had the abomination of a concept of "hey! it's a mobile
game! let's do microtransactions!".

Unity is a super lightweight gaming engine and is not fit
for anything other than console quality, poorly thought-out
and equally poorly designed games.

[ Reply to This | Parent | # ]

Mono has a niche
Authored by: Anonymous on Wednesday, February 06 2013 @ 07:03 PM EST

Unity is the game embedding referred to in the original post. That's a pretty narrow niche from which to support Mono with. Outside of that (and a few similar products), Mono is dying.

Realistically, I can't see a handful of game developers like Unity continuing to do any major development of something as large as Mono in the long term. They will do maintenance of parts they are interested in, and minor feature upgrades for things they need. In the long term, they will probably abandon Mono/C# and switch to some other more active platform that takes less development effort.

The major reason why Ubuntu kicked any Mono related programs out of the default install is because of support (or lack of it) issues. There were numerous show-stopper bugs in the ARM version that weren't getting fixed by upstream, and core libraries were stuck in old versions which meant that old and unsupported Gnome libraries had to be included just for a few apps that used Mono. The Ubuntu ARM support team was spending 50% of their time just dealing with Mono problems. If the ARM bugs didn't directly affect paying Unity or Xamarin customers, they didn't get fixed by upstream. These companies have limited resources, and those resource will be focused on revenue generating activities. Ubuntu had no interest in Mono itself, so the solution for them was to dump any programs which use Mono.

This is how a software project dies. It doesn't go out in a blaze of glory, it just slowly rots.

[ Reply to This | Parent | # ]

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