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Microsoft and standards | 130 comments | Create New Account
Comments belong to whoever posts them. Please notify us of inappropriate comments.
Microsoft and standards
Authored by: Anonymous on Sunday, January 06 2013 @ 12:03 PM EST
MS have made repeated attempts to kill OGL on the PC and 1 known attempt to
derail it more widely. The attempts to remove it in XP then cripple it in Vista
when that failed, could fit this 'echo chamber' theory. Project Fahrenheit is
less plausible.

Fahrenheit was a deal struck with SGI in 1997 to create a replacement for OGL on
PC's. It forced SGI to stop OGL support for PC. In a pattern seen often, MS made
no effort to deliver their part of the new platform, without which SGI was
simply wasting time. A plan so audacious and insidious it's hard to blame on
evangelists demands.

At the announcement most in the graphics community correctly saw this as a
blatant attempt to kill OGL leaving DirectX the only PC option, at a time when
DX7 was a poor effort. Few outside it understood. The end result didn't quite
work for MS, it killed SGI and SGIs OGL work but others stepped in to fill the
void.

Today OGL remains poorly supported by Windows but still available, despite their
best efforts to make it vanish or become too annoying to use.

This is another aspect to why MS prefer their own, wholly owned 'standards',
real standards are far too hard to kill. MS proprietary standards are very easy
to kill as Winphone developers are learning :)

[ Reply to This | Parent | # ]

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