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What is art? | 456 comments | Create New Account
Comments belong to whoever posts them. Please notify us of inappropriate comments.
Yes, the courts are simply wrong
Authored by: Ian Al on Sunday, December 02 2012 @ 07:42 AM EST
The symbols in software are just signs with no intrinsic meaning (no intrinsic
interpretant or referent - that is in the eye of the beholder). Does unlocking
your iPhone with a swipe (taking user input to change the manipulation of
symbols in a computer) meet the utility requirement of patent law? If so, what
is the extent of that utility that can be found in the manipulation of signs,
other than being cool art? Is manipulating signs more useful than using an art
work to cover a tear in the wallpaper?

My reason for mentioning computer art that accepts user input is that there is
no real difference between such art programs and any other program except that
that art does not have shared interpretants for its symbology (art is in the eye
of the beholder) whereas the same process of computer programming can become
statutory subject matter because the symbols used and the method of manipulation
have a result which symbolises something with a shared interpretant. That is not
the execution of the program, that is the result of execution of the program.

Again, the patent is on how the result of manipulating the symbols appears to
the human being and not the method, process or machine that gets the result.
Because the result of manipulation looks useful in a legal sense it is a useful
invention rather than art.

Unlike Benson, it is not just one symbol set and one mode of manipulation that
is monopolised by the patent, it is any symbol manipulation that looks to the
layman to have the same result as the one in the patent. (Patents, being made of
words and pictures, are entirely symbolic representation. They are abstract
ideas until proven otherwise.)

But, you are probably already aware of that! Sorry to make you more depressed.

The semiotics consideration is a major step in establishing what is abstract
ideas under the patent law. There is no patent value in inventing a new
manipulation of signs in an existing computer. The value is only revealed
through the social science of semiotics. Software patents are a monopoly on the
results of manipulation of signs with a shared interpretant.

The lack of production of significant referents (as a result of the invention)
confirms software as abstract ideas in the legal sense. The confusion you see in
the courts is due to the lack of the simple test you have devised.

---
Regards
Ian Al
Software Patents: It's the disclosed functions in the patent, stupid!

[ Reply to This | Parent | # ]

What is art?
Authored by: dio gratia on Sunday, December 02 2012 @ 09:12 AM EST

The issue may be even more simple. A successfully applied citation of law is the sign-vehicle for the particular case (referent). They are equivalent for purposes of legal findings.

I'll agree it leads to a basic misunderstanding of what a computer is. From A Theory of Computer Semiotics, 2nd Ed, Preface, 1.1 Computer Systems from a semiotic point of view, Page 3:

Thus, the main motivation for creating a discipline of computer semiotics is that the primary function of computer systems is to work as sign-vehicles. The reason why I am not proposing a discipline of aeroplane-semiotics is that the main purpose of aeroplanes is transportation and not semiosis. For this reason semiotics can be expected to reveal basic and important properties of computer systems but not of aeroplanes.
And on page 4:
...The computer model is assumed to stand for the domain, but to whom? The model itself, in the shape of source code and diagrams, is normally only perceived by systems developers, and thus can only be said to stand for the domain to this group of people. Users have no contact with the global model in their daily work, but only interact with small pieces of model executions. The semiosis taking place here is very different from the one system developers experience, and there is absolutely no reason to expect that the meanings created during systems development automatically migrate to the use situation.

Putting systems development under the semiotic microscope reveals new interesting sign-types. We quickly discover that it is only a half-truth that the source code stands for the domain. Many lines of source code turn out to stand for the computer hardware or software. ...

For purposes of software patents only the portion of the software with a domain equivalency are considered, much as law against case. A model is always an abstraction, otherwise we'd have patents enforced in Second Life. Somewhere there has to be a change in state in matter. See MPEP 2106:
I. THE FOUR CATEGORIES OF STATUTORY SUBJECT MATTER

Step 1: Is the claim directed to one of the four patent-eligible subject matter categories: process, machine, manufacture, or composition of matter? The subject matter of the claim must be directed to one of the four subject matter categories. If it is not, the claim is not eligible for patent protection and should be rejected under 35 U.S.C. 101 , for at least this reason. A summary of the four categories of invention, as they have been defined by the courts, are:

i. Process – an act, or a series of acts or steps. See Gottschalk v. Benson, 409 U.S. 63, 70, 175 USPQ 673, ___ (1972) ("A process is a mode of treatment of certain materials to produce a given result. It is an act, or a series of acts, performed upon the subject-matter to be transformed and reduced to a different state or thing." (emphasis added) (quoting Cochrane v. Deener, 94 U.S. 780, 788, 24 L. Ed. 139, 1877 Dec. Comm'r Pat. 242 (1876)); NTP, Inc. v. Research in Motion, Ltd., 418 F.3d 1282, 1316, 75 USPQ2d 1763, ___(Fed. Cir. 2005) ("A process is a series of acts." (quoting Minton v. Natl. Ass’n. of Securities Dealers, 336 F.3d 1373, , 336 F.3d 1373, 1378, 67 USPQ2d 1614, ___ (Fed. Cir. 2003))). See also 35 U.S.C. 100(b); Bilski v. Kappos, 130 S. Ct. 3218, 95 USPQ2d 1001 (2010).

ii. Machine – a concrete thing, consisting of parts, or of certain devices and combination of devices. Burr v. Duryee, 68 U.S. (1 Wall.) 531, 570, 17 L. Ed. 650 (1863). This includes every mechanical device or combination of mechanical powers and devices to perform some function and produce a certain effect or result. Corning v. Burden, 56 U.S. 252, 267, 14 L. Ed. 683 (1854).

iii. Manufacture – an article produced from raw or prepared materials by giving to these materials new forms, qualities, properties, or combinations, whether by handlabor or by machinery. Diamond v. Chakrabarty, 447 U.S. 303, 308, 206 USPQ 193, ___ (1980) (emphasis added) (quoting Am. Fruit Growers, Inc. v. Brogdex Co., 283 U.S. 1, 11, 51 S. Ct. 328, 75 L. Ed. 801, 1931 (Dec. Comm'r Pat. 711 (1931))).

iv. Composition of matter – all compositions of two or more substances and all composite articles, whether they be the results of chemical union, or of mechanical mixture, or whether they be gases, fluids, powders or solids, for example. Chakrabarty, 447 U.S. at 308.

Non-limiting examples of claims that are not directed to one of the statutory categories:
i. transitory forms of signal transmission (for example, a propagating electrical or electromagnetic signal per se), In re Nuijten, 500 F.3d 1346, 1357, 84 USPQ2d 1495, ___ (Fed. Cir. 2007);

ii. a naturally occurring organism, Chakrabarty, 447 U.S. at 308;

iii. a human per se, The Leahy-Smith America Invents Act (AIA), Public Law 112-29, sec. 33, 125 Stat. 284 (September 16, 2011);

iv. a legal contractual agreement between two parties, see In re Ferguson, 558 F.3d 1359, 1364, 90 USPQ2d 1035, ___ (Fed. Cir. 2009) (cert. denied);

v. a game defined as a set of rules;

vi. a computer program per se, Gottschalk v. Benson, 409 U.S. at 72;

vii. a company, Ferguson, 558 F.3d at 1366; and

viii. a mere arrangement of printed matter, In re Miller, 418 F.2d 1392, 1396, 164 USPQ 46, ___ (CCPA 1969).

A claim that covers both statutory and non-statutory embodiments (under the broadest reasonable interpretation of the claim when read in light of the specification and in view of one skilled in the art) embraces subject matter that is not eligible for patent protection and therefore is directed to non-statutory subject matter. Such claims fail the first step and should be rejected under 35 U.S.C. 101 , for at least this reason.
You can see from the four categories of subject matter why particular machine is so important as commented above as Skilled in the art describing the conversion of a general purpose machine to particular machine, and in Non-limiting examples why transitory forms is so important in item i. You could surely consider a model both equivalent to a game (v.) and a computer program per se (vi.) and theoretically the last quoted paragraph directs the examiner to consider models non-statutory embodiments.

In MPEP 2106, A. Practical Application of Machines, Manufactures, and Compositions of Matter (Products):

The following examples show the difference between a tangible embodiment that is evidence of a particular practical application and an abstract concept that has no practical application.
(a) A claim that is directed to a machine comprising a plurality of structural elements that work together in a defined combination based on a mathematical relationship, such as a series of gears, pulleys and belts, possesses structural limitations that show that it is a tangible embodiment, providing evidence that the mathematical relationship has been applied (a practical application). Additionally, that tangible embodiment is limited by the claimed structure and would not cover all substantial practical uses of the mathematical relationship. The claim would be eligible for patent protection.
We see the foundation for software and computer as a particular machine, where in 1. Factors To Be Considered in an Abstract Idea Determination of a Method Claim, (a) Whether the method involves or is executed by a particular machine or apparatus :
For computer implemented processes, the “machine” is often disclosed as a general purpose computer. In these cases, the general purpose computer may be sufficiently “particular” when programmed to perform the process steps.
Refer to the comment on Skilled in the art above or MPEP 2106 for further amplification. The problem with this is that the software describes a model, which is an abstract of something real. It's not a tangible embodiment without transformation of matter, or more than transitory signals (and the Apple '381 bounce-back patent comes to mind here). Arguments aside that stored data should also be considered abstract dealing a blow to non-transitory signals, there needs to be a demonstration of material transformation outside of the programmed computer (particular machine). We see that the guidelines aren't applied ("A claim that covers both statutory and non-statutory embodiments (under the broadest reasonable interpretation of the claim when read in light of the specification and in view of one skilled in the art) embraces subject matter that is not eligible for patent protection and therefore is directed to non-statutory subject matter. Such claims fail the first step and should be rejected under 35 U.S.C. 101 , for at least this reason").

And this leads us to the argument of whether or not §101 Subject Matter testing is required or should be done, in light of various legal arguments defending software patents at least incidentally.

From a spectator's point of view it looks as if neither the Patent Office nor the (higher) courts, are interested in enforcing existing law and precedent in a layered defense enabling software patents. Once is happenstance, twice is coincidence, three times is intentional. Now the question is, in light of recent patent wars whether software patents will squeak loud enough to gain Supreme Court notice, and whether there's a cure there.

And none of this would preclude software as a component of a machine performing a process (method), should there be actual transformation of matter involved beyond storing abstracts.

[ Reply to This | Parent | # ]

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