decoration decoration
Stories

GROKLAW
When you want to know more...
decoration
For layout only
Home
Archives
Site Map
Search
About Groklaw
Awards
Legal Research
Timelines
ApplevSamsung
ApplevSamsung p.2
ArchiveExplorer
Autozone
Bilski
Cases
Cast: Lawyers
Comes v. MS
Contracts/Documents
Courts
DRM
Gordon v MS
GPL
Grokdoc
HTML How To
IPI v RH
IV v. Google
Legal Docs
Lodsys
MS Litigations
MSvB&N
News Picks
Novell v. MS
Novell-MS Deal
ODF/OOXML
OOXML Appeals
OraclevGoogle
Patents
ProjectMonterey
Psystar
Quote Database
Red Hat v SCO
Salus Book
SCEA v Hotz
SCO Appeals
SCO Bankruptcy
SCO Financials
SCO Overview
SCO v IBM
SCO v Novell
SCO:Soup2Nuts
SCOsource
Sean Daly
Software Patents
Switch to Linux
Transcripts
Unix Books

Gear

Groklaw Gear

Click here to send an email to the editor of this weblog.


You won't find me on Facebook


Donate

Donate Paypal


No Legal Advice

The information on Groklaw is not intended to constitute legal advice. While Mark is a lawyer and he has asked other lawyers and law students to contribute articles, all of these articles are offered to help educate, not to provide specific legal advice. They are not your lawyers.

Here's Groklaw's comments policy.


What's New

STORIES
No new stories

COMMENTS last 48 hrs
No new comments


Sponsors

Hosting:
hosted by ibiblio

On servers donated to ibiblio by AMD.

Webmaster
Valve: Linux is more viable than Windows 8 for gaming | 241 comments | Create New Account
Comments belong to whoever posts them. Please notify us of inappropriate comments.
Valve: Linux is more viable than Windows 8 for gaming
Authored by: kuroshima on Friday, November 02 2012 @ 05:28 PM EDT

Well, Valve has a page in their wiki on running Steam under WinE, so I really expected them to simply release scripts for PlayOnLinux. Mind you, releasing stuff to run natively under Linux is much better.

In fact, I expect them to (eventually) provide this "dual support". Those games that can run native will do so, and those games that do not, but play well with WinE will have their bundled WinE install, transparently from the user. It's a win-win situation, and in an ideal world, would allow them to slowly move to pure native code, while hiding the complexity away. I hope that legal matters don't make this impossible, but I fear that that would be an issue.

Again, I expect indie games to come out first (many already haave Linux versions on Desura), and then have the same situation as we currently have with mac games, where some games are available on windows only, and some are available on both Mac and Windows. Major studios will probably wait to see what the reception of Steam on Linux is, and the bugs are well ironed before moving in. I expect those that provide Mac versions will be the first to move, as the ports will be easier than those that are well entrenched in the monopoly's camp, and absolutely need DirectX/Xinput/dotNet.

Personally, I feel that both Desura and the Humble Bundle opened the floodgates, and Steam is in to enjoy the ride, and position themselves as a dominant entity in the scene, after others did most of the hard work. I still think that they are important in that they can put pressure on the GPU manufacturers, something no indie dev can.

By the way, they already said that in most cases, those owning the Windows versions of the games will also be able to use them in Linux, as per Steamplay. Way to instantly build an user base!

[ Reply to This | Parent | # ]

Groklaw © Copyright 2003-2013 Pamela Jones.
All trademarks and copyrights on this page are owned by their respective owners.
Comments are owned by the individual posters.

PJ's articles are licensed under a Creative Commons License. ( Details )