Authored by: Anonymous on Saturday, August 25 2012 @ 08:39 PM EDT |
http://www.youtube.com/watch?v=NwVBzx0LMNQ [ Reply to This | Parent | # ]
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Authored by: BitOBear on Sunday, August 26 2012 @ 08:11 AM EDT |
Johnny Mnemonic making a
long distance phone call
At 27 seconds in he spreads his hands after
grabing the earth to zoom the sphere into a flat map.
At 41 seconds he
taps-to-zoom on china.
At 1:07 he, using the index fingers of each hand does
the pinch-to-zoom on a data entry so that it fills the screen.
he two-finger
zooms again at 1:48.
And again at 1:56
While there is no particular instance
of rubber-banding at a an end-of-move, that's because nothing ever hits a hard
boundary in the sequence. But everything moves with inertia, so when he tells
the system to "Hold it" at 1:34 the display slows-to-a-stop. So the idea of
treating things as having an inertia while moving is clear. The idea that on
reaching the edge something would over-shoot and bounce-back is largely the same
as treating things as possessing inertia. E.g. "bouncing" and "stretching" are
the two deformations principle to the application of inertia to real objects.
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Authored by: Anonymous on Monday, August 27 2012 @ 06:03 AM EDT |
Had I been on the jury I would have voted for NO penalty due to infringing
the Rubber-band / Bounce Back Patent. Why ? Because I remember the Bumper Car
ride at the former "Playland at the Beach" (San Francisco, Calif.). Many other
amusement parks had or have similar rides. The concept is also used in factories
and warehouses (object slides down a chute, hits a bumper, bounces back, and is
then "kicked" / pushed onto another ramp).
"Bumper Car Ride"
(YouTube video, 54 secs.) [ Reply to This | Parent | # ]
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- Pong 1972 - Authored by: Anonymous on Monday, August 27 2012 @ 11:58 AM EDT
- Pong 1972 - Authored by: Anonymous on Monday, August 27 2012 @ 01:02 PM EDT
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Authored by: Anonymous on Monday, August 27 2012 @ 11:30 PM EDT |
Did no one in the patent office ever watch any old films where a director would
hold his hands at arms length with extended finger and thumb of both hands
framing an imaginary screen, then move his hands apart or together to simulate
zooming out or zooming in?
Given the above, how much of a leap was it to then take this early film concept
and apply it to one hand on a touch screen where you could achieve the same
zooming by moving your finger and thumb apart or together? There is no way this
should have been considered novel to anyone skilled in UI design. After all we
all watch films, even those that design UI's.
Just how a patent could have been awarded considering the obviousness of pinch
to zoom is absolutely beyond my comprehension. It's just another indication of
the massive fail by the US Patent Office and it will cost us all. [ Reply to This | Parent | # ]
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Authored by: Anonymous on Tuesday, August 28 2012 @ 07:58 PM EDT |
(Also posted this on TechDirt, but...)
Sony Computer Science Laboratory [JP] probably should know about Apple's Patent
915...
(http://www.sonycsl.co.jp/lab/tokyo/)
(http://www.sonycsl.co.jp/person/rekimoto/smartskin/)
Most Damning is the Tablet video from 34 seconds on.
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