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I already had
Authored by: Anonymous on Friday, August 03 2012 @ 03:47 AM EDT
And the only particularly firm conclusion here is that L4D2
under a directx codepath has more overhead at very high
frame rates than a different opengl codepath (it may be
slower at more reasonable frame rates too, but that test
doesn't show that).

A single test showing 303 vs 315 fps for does *not* by any
means justify categorically stating "So, Linux games take
less time to optimise, run faster with OpenGL rather than
Direct3D, and faster on Linux rather than Windows.". That
may all be true, but a single datapoint with a 4% fps
improvement at an already absurdly high frame rate on
prerelease software doesn't show that.

[ Reply to This | Parent | # ]

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