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Not just games. But not a fail. | 174 comments | Create New Account
Comments belong to whoever posts them. Please notify us of inappropriate comments.
Angry Birds devs failing?
Authored by: MDT on Thursday, July 12 2012 @ 09:27 AM EDT
A) You put the same link in twice.

B) It looks like an electronic version of a Rube Goldberg machine.

Rube Goldberg machines are a concept, and not copyrightable or patentable. The
copyright rules for games means that game rules can't be copyrighted (only the
specific rules for your game), which is why people can legally create a monopoly
knock off as long as the specifics are changed (artwork, name, tokens). So if
Angry Birds's devs are making a rube goldberg machine simulator, like Casey, and
have different artwork they're probably ok as long as the scoring system is
different. If it's a simple scoring system like just marking it done, then
that's not copyrightable anyway.

---
MDT

[ Reply to This | Parent | # ]

  • New links - Authored by: Anonymous on Thursday, July 12 2012 @ 10:15 AM EDT
Angry Birds devs failing?
Authored by: Anonymous on Thursday, July 12 2012 @ 10:34 AM EDT
I remember at least one really old game from either the 80s or the early 90s
that look almost identical (can't recall the name offhand).

[ Reply to This | Parent | # ]

Game designers do that all the time.
Authored by: stegu on Thursday, July 12 2012 @ 11:18 AM EDT
Other game app producers (like Zynga) are
infamous for copying others, sometimes blatantly.
This is not uncommon for the gaming industry
in general - in fact, it has been the norm
for a long time. There seems to be too many
developers and too few good ideas for game
design, and true originality is a rare thing
these days. Game design is going down the path
of Hollywood: games, like films, are now being
made within strict genre boundaries, and their
primary aim is to earn money for investors.

Almost nobody dares to test out wild and
wonderful new ideas that run a certain risk
of failure. Very few games in the past decade
have dared to go outside the box, and way too
much focus is put on franchising deals and a
seemingly never-ending stream of game sequels.

The gaming industry, like the motion picture
industry and the mainstream music industry, is
getting old and scared of trying new things.
And as long as they get away with it, I can't
really blame them.

[ Reply to This | Parent | # ]

Not just games. But not a fail.
Authored by: jplatt39 on Thursday, July 12 2012 @ 02:46 PM EDT
The original Battlestar Galactica was sued by Lucas and the Star Wars people
over the designs which -- the same guy who did the original space ships for A
New Hope did for it. Lucas lost. Just as back in the day King Features and the
Hearst Corporation sued Rudolf Dirks for leaving the Katzenjammer Kids to start
the Captain and the Kids -- and lost. No these aren't the same people. But
this is how the art progresses.

[ Reply to This | Parent | # ]

acquired all rights to Casey’s Contraptions
Authored by: IMANAL_TOO on Friday, July 13 2012 @ 07:55 AM EDT
http://www.idownloadblog.com/2012/05/10/rovio-buys-rights-to-caseys-contraptions
/

"Eagle-eyed readers spotted something interesting at the end of yesterday’s
clip accompanying the one billionth Angry Birds download milestone: a character
that looks a lot like that in Casey’s Contraptions, a charming and addictive
puzzle game by Snappy Touch and Mystery Coconut.

Confirming speculation, Rovio’s vice president of franchise development Ville
Heijari confirmed his company acquired all rights to Casey’s
Contraptions."


Thus Casey’s Contraptions IS the precursor to Amazing Alex.

Still, it is something of a idea drought.

---
______
IMANAL


.

[ Reply to This | Parent | # ]

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