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Stuff that I can do with my laptop I just can't do on my phone. | 1347 comments | Create New Account
Comments belong to whoever posts them. Please notify us of inappropriate comments.
Stuff that I can do with my laptop I just can't do on my phone.
Authored by: Wol on Sunday, June 10 2012 @ 08:38 PM EDT
I should add - using exactly the same trick - something like Bosch would let
Windows 3.1 run on your Mac SE. Nobody bothered because it wasn't worth the
effort, not because it couldn't be done, and done fairly easily at that.

After all, didn't Apple pull EXACTLY that stunt, when they upgraded from 68000
to PowerPC? All the old 68000 programs carried on working? And then they pulled
the same stunt again when they went from PowerPC to Intel? Your old PowerPC
programs would install on an Intel Mac?

Cheers,
Wol

[ Reply to This | Parent | # ]

Stuff that I can do with my laptop I just can't do on my phone.
Authored by: Anonymous on Monday, June 11 2012 @ 10:17 AM EDT
On a tangent, where are the programmers that wrote very efficient code(space
wise) as the 512/640KB machines of ye olden days were more space
constrained than any of today's phone. A lot of today's web pages are written
on top of bloatware.

I wish i could just use lynx browser.

luddite in chief

[ Reply to This | Parent | # ]

Stuff that I can do with my laptop I just can't do on my phone.
Authored by: mrisch on Monday, June 11 2012 @ 01:19 PM EDT
Right, and so the inventive software figures out how to do
stuff with limited hardware - that's the point I've been
trying to make. The killer is when the hardware is no longer
limited and the software patent is worded broadly to cover all
hardware.

[ Reply to This | Parent | # ]

Stuff that I can do with my laptop I just can't do on my phone.
Authored by: mnhou on Monday, June 11 2012 @ 02:20 PM EDT
I agree that the limitation is the hardware not the software.

About ten years ago I was part of team working on understanding, developing, and testing the very new 3G cellular (UMTS) standard.

The problem was, at that time, nothing existed except the standards. So, we had to build the infrastructure. To test it, we needed a 3G smartphone we could control at all levels. However, no 3G phones at all existed, so we had to make our own "mobile" phone. How did we know it was a mobile? Because it had wheels. (That's a joke. Being over-engineered to also be used as test equipment, the "mobile" lived in a "portable" steel rack the size of small household refrigerator and weighed 600 pounds). The mobile consisted of radio hardware (based on re-purposed test equipment) and of two physically identical, built from stock parts, PC's with 1GHz Pentium III CPU's, 1GB ram, and 1GB (maybe 2GB) HD storage. The only difference between the PC's was one ran Window's 95 (later XP), other Red Hat Linux.

The linux box, controlled the radios and the call processing stack, the win box was along for ride for those who couldn't see past what would become a long line of failed Windows phones (i.e., "if it doesn't run windows, what can it do?"). Together both boxes could make voice and data calls, stream video, surf the web, etc., basically everything smartphones do today. I would often just fire up the linux box and run the mobile that way. And since boxes were general purpose, I could run any program or application I wanted.

Fast forward to today. Why can't smartphones run anything a laptop can? Well, a lot of it's hardware, though I pretty sure today's ARM processors could match our 1 GHz P-III based boxes. On the other hand, while our mobile used LCD screen(s) near equivalent in resolution (1024x768) to today smartphones, the screen was also 14" diag. (closer to laptop size) and not 4". Also, we had real keyboards, not virtual touch screen version (which eat into half of the smartphone screen real-estate). I can't imagine working on a multi-page spreadsheet or document on a smartphone, I could (did) on our mobile. In that case it's certainly the form factor, not the software holding us back.

Now I did leave a little wiggle room as to why software could be the limiting factor on why we can't do everything on a smartphone we could on a laptop. The reason is split between lock-out and laziness. On one hand, the smartphone vendors don't want us to be able to anything/everything with our phones and so lock us out with proprietary, closed, or limited OSes. On the other hand, the vendors are too lazy (and have no desire, see lockout) to put an OS on a smartphone that would be fully capable of running any application a laptop could.

Actually, one could ask exactly the same question of "stuff I can do on 'X' that I just can't do on my laptop" where 'X' is a generic desktop PC, high-end gaming PC, workstation, mainframe, server, supercomputer, etc. and you'll find that the limiting factor is the hardware (speed, capacity, form factor), and not the software.

[ Reply to This | Parent | # ]

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