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Google didn't, but Sandia National Labs did... | 380 comments | Create New Account
Comments belong to whoever posts them. Please notify us of inappropriate comments.
I would love to see Google give an alternate way to write apps for Android..
Authored by: Anonymous on Thursday, May 24 2012 @ 12:59 PM EDT
From reading the dev guide, you need to at least do a Java wrapper for the UI
and threading stuff.

The C stuff is meant to be for optimisation only.


Happy to be proved wrong though.

[ Reply to This | Parent | # ]

I would love to see Google give an alternate way to write apps for Android..
Authored by: Anonymous on Thursday, May 24 2012 @ 01:22 PM EDT
You can write apps in a go od old plain C for Android, however it's more like a hack, and you'll need to invoke Java code using JNI for anything not straightforward.

Another approach is to use platform-abstraction libraries like Unity or SDL that will let you code in C/C++ without touching Java at all, lot of major game titles are written that way.

And yet another approach is to learn Scala, which is fully binary-compatible with Java but is a much better language (templates, lambdas, type deduction, operator overloading, typically all the goodies you can find in a modern compiled programming language, think of C++11 without requirement to support some 40-years-old code).

[ Reply to This | Parent | # ]

Google didn't, but Sandia National Labs did...
Authored by: Anonymous on Thursday, May 24 2012 @ 01:28 PM EDT

Quote from announcement:

The Hellaphone runs Inferno directly on top of the basic Linux layer provided by Android. We do not even allow the Java system to start. Instead, emu draws directly to the Linux framebuffer (thanks, Andrey, for the initial code!) and treats the touchscreen like a one-button mouse. Because the Java environment doesn't start, it only takes about 10 seconds to go from power off to a fully-booted Inferno environment.

Announcement
Slashdot Story
Inferno OS

[ Reply to This | Parent | # ]

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