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Absolutely | 439 comments | Create New Account
Comments belong to whoever posts them. Please notify us of inappropriate comments.
Absolutely
Authored by: greed on Monday, May 14 2012 @ 10:35 PM EDT
Try this on:

With an index, you find the right memory location by calculating. Typically
with base+(index*stride). Or base+((index-1)*stride) for people who think
everything starts at 1.... (Obvious optimization: store base' as base-stride
and use that instead.)

With a symbol, you have to look it up. The defining characteristic of
"looking it up" is comparing. If you use a B-tree, you compare. If
you do a binary search, you compare. If you do a linear search, you compare.

Even if you use a hash table, you still have to compare: hash collisions mean
you are never sure that there isn't a different value at the same hash position
you calculated.

(If you have a known input set and can calculate a "perfect hash"--one
without collisions for the given input--then you can skip the compare. Guess
what? I would argue it's no longer a symbolic look up: you are now directly
calculating the array index with the hash function. Very fast, and nice work if
you can get it. I never get to deal with known inputs....)

[ Reply to This | Parent | # ]

  • Absolutely - Authored by: Wol on Tuesday, May 15 2012 @ 07:58 PM EDT
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